<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Incredible morphable facial model (Part Deux)</title>
	<atom:link href="http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/feed/" rel="self" type="application/rss+xml" />
	<link>http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/</link>
	<description>this is why we can't have nice things.</description>
	<lastBuildDate>Thu, 11 Mar 2010 01:44:13 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Incredible morphable facial model at flawed:LOGIC</title>
		<link>http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/comment-page-1/#comment-423</link>
		<dc:creator>Incredible morphable facial model at flawed:LOGIC</dc:creator>
		<pubDate>Wed, 13 Feb 2008 06:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-423</guid>
		<description>[...] UPDATE (August 10, 2007): There have been advancements made to his software collection. Read about them here. [...]</description>
		<content:encoded><![CDATA[<p>[...] UPDATE (August 10, 2007): There have been advancements made to his software collection. Read about them here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paintings brought to life &#124; VintFalken.com</title>
		<link>http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/comment-page-1/#comment-353</link>
		<dc:creator>Paintings brought to life &#124; VintFalken.com</dc:creator>
		<pubDate>Sat, 03 Nov 2007 23:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-353</guid>
		<description>[...] that I would want to wear the face of my human, but still&#8230; it&#8217;s very impressive. Via Flawed:Logica, and pointed out to me by [...]</description>
		<content:encoded><![CDATA[<p>[...] that I would want to wear the face of my human, but still&#8230; it&#8217;s very impressive. Via Flawed:Logica, and pointed out to me by [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gareth Stack</title>
		<link>http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/comment-page-1/#comment-237</link>
		<dc:creator>Gareth Stack</dc:creator>
		<pubDate>Wed, 22 Aug 2007 02:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-237</guid>
		<description>Beautiful, both literally and on a conceptual level. For an idea of just how much of a feat this is, check out some of the most sophisticated stuff going on in computer vision right now 

Using Data to &quot;Brute Force&quot; Hard Problems in Vision and Graphics - http://video.google.com/videoplay?docid=-8639996003880499413

Microsofts Photosynth -
http://video.google.com/videoplay?docid=-5485126614666667267&amp;q=photosynth&amp;total=103&amp;start=0&amp;num=20&amp;so=0&amp;type=search&amp;plindex=0

Both examples require the use of vast data sets to &#039;tear&#039; the object from it&#039;s two dimentional plane into a third, never mind the horrendous task of creating a simulation of muscles tendons and underlying bone structure from the derived model.</description>
		<content:encoded><![CDATA[<p>Beautiful, both literally and on a conceptual level. For an idea of just how much of a feat this is, check out some of the most sophisticated stuff going on in computer vision right now </p>
<p>Using Data to &#8220;Brute Force&#8221; Hard Problems in Vision and Graphics &#8211; <a href="http://video.google.com/videoplay?docid=-8639996003880499413" rel="nofollow">http://video.google.com/videoplay?docid=-8639996003880499413</a></p>
<p>Microsofts Photosynth -<br />
<a href="http://video.google.com/videoplay?docid=-5485126614666667267&amp;q=photosynth&amp;total=103&amp;start=0&amp;num=20&amp;so=0&amp;type=search&amp;plindex=0" rel="nofollow">http://video.google.com/videoplay?docid=-5485126614666667267&amp;q=photosynth&amp;total=103&amp;start=0&amp;num=20&amp;so=0&amp;type=search&amp;plindex=0</a></p>
<p>Both examples require the use of vast data sets to &#8216;tear&#8217; the object from it&#8217;s two dimentional plane into a third, never mind the horrendous task of creating a simulation of muscles tendons and underlying bone structure from the derived model.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
