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	<title>Comments on: Incredible morphable facial model (Part Deux)</title>
	<atom:link href="http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/feed/" rel="self" type="application/rss+xml" />
	<link>http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/</link>
	<description>this is why we can't have nice things.</description>
	<pubDate>Thu, 28 Aug 2008 11:52:55 +0000</pubDate>
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		<title>By: Incredible morphable facial model at flawed:LOGIC</title>
		<link>http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-423</link>
		<dc:creator>Incredible morphable facial model at flawed:LOGIC</dc:creator>
		<pubDate>Wed, 13 Feb 2008 06:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-423</guid>
		<description>[...] UPDATE (August 10, 2007): There have been advancements made to his software collection. Read about them here. [...]</description>
		<content:encoded><![CDATA[<p>[...] UPDATE (August 10, 2007): There have been advancements made to his software collection. Read about them here. [...]</p>
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		<title>By: Paintings brought to life &#124; VintFalken.com</title>
		<link>http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-353</link>
		<dc:creator>Paintings brought to life &#124; VintFalken.com</dc:creator>
		<pubDate>Sat, 03 Nov 2007 23:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-353</guid>
		<description>[...] that I would want to wear the face of my human, but still&#8230; it&#8217;s very impressive. Via Flawed:Logica, and pointed out to me by [...]</description>
		<content:encoded><![CDATA[<p>[...] that I would want to wear the face of my human, but still&#8230; it&#8217;s very impressive. Via Flawed:Logica, and pointed out to me by [...]</p>
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		<title>By: Gareth Stack</title>
		<link>http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-237</link>
		<dc:creator>Gareth Stack</dc:creator>
		<pubDate>Wed, 22 Aug 2007 02:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://flawedlogic.org/2007/08/10/incredible-morphable-facial-model-part-deux/#comment-237</guid>
		<description>Beautiful, both literally and on a conceptual level. For an idea of just how much of a feat this is, check out some of the most sophisticated stuff going on in computer vision right now 

Using Data to "Brute Force" Hard Problems in Vision and Graphics - http://video.google.com/videoplay?docid=-8639996003880499413

Microsofts Photosynth -
http://video.google.com/videoplay?docid=-5485126614666667267&#38;q=photosynth&#38;total=103&#38;start=0&#38;num=20&#38;so=0&#38;type=search&#38;plindex=0

Both examples require the use of vast data sets to 'tear' the object from it's two dimentional plane into a third, never mind the horrendous task of creating a simulation of muscles tendons and underlying bone structure from the derived model.</description>
		<content:encoded><![CDATA[<p>Beautiful, both literally and on a conceptual level. For an idea of just how much of a feat this is, check out some of the most sophisticated stuff going on in computer vision right now </p>
<p>Using Data to &#8220;Brute Force&#8221; Hard Problems in Vision and Graphics - <a href="http://video.google.com/videoplay?docid=-8639996003880499413" rel="nofollow">http://video.google.com/videoplay?docid=-8639996003880499413</a></p>
<p>Microsofts Photosynth -<br />
<a href="http://video.google.com/videoplay?docid=-5485126614666667267&amp;q=photosynth&amp;total=103&amp;start=0&amp;num=20&amp;so=0&amp;type=search&amp;plindex=0" rel="nofollow">http://video.google.com/videoplay?docid=-5485126614666667267&amp;q=photosynth&amp;total=103&amp;start=0&amp;num=20&amp;so=0&amp;type=search&amp;plindex=0</a></p>
<p>Both examples require the use of vast data sets to &#8216;tear&#8217; the object from it&#8217;s two dimentional plane into a third, never mind the horrendous task of creating a simulation of muscles tendons and underlying bone structure from the derived model.</p>
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